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Then you can kill the criminal, find out where he lives, and kill his cat too. You might level up a character’s persuasion ability and convince a guard to let you interrogate a criminal, or you could just kill the guard and enter the cell. Divinity 2 is the type of game that allows you a lot of leeway in how you solve puzzles or fight bad guys. A few of the companion quests end pleasantly enough (assuming you decided to help your friends and not murder them ruthlessly). This would be fine if each one ended in a bang, but more often than not, the myriad choices, plot threads and side-quests result in a fizzle. A devout Divinity fan might say that every choice you make matters, but the game’s lack of a coherent narrative and its focus on free-wheeling exploration results in each choice flying like a firework in a random direction. Whether it’s the note containing key information buried somewhere in your inventory, the elusive mouse that teaches you the trick to beat a difficult boss, or the many small annoyances that eventually add up to undermine the overall experience, the minute details of Divinity 2 are the deciders of whether or not you’ll have a good time. Little things can make a big difference in Divinity: Original Sin 2. I have not tried the multiplayer or the PC version.
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For the sake of clarity I am reviewing the single-player experience on Playstation 4.
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